If you prefer not to read the fluff or use these additional units then the rest of the army can be selected without using these units, though it will struggle against some opponents. This in turn has led to the creation of the background fluff to explain why the army has not replaced its weapons with lots of lasguns and other advanced weapons as well as to explain why they have these magical enhancements and some unusually potent unit profiles. To this end the army has access to enchantments and sigils to deal with flyers and massed ranged firepower as well as various banners to provide additional protection. The rules have been set up to minimise the amount of alteration to the miniatures and to ensure that the army has a fair chance at dealing with each of the official 40k armies. The following rules are designed to enable Skaven to be used in 40K. He has an awesome book of artwork for sale here. The artwork is done by Genzoman who has allowed people to use his images as long as it’s not for profit. These rules are based on the Intellectual Property of Games Workshop and are in no way official or endorsed by them. Magic Damage stats are Intelligence and Faith which grant bonus magic damage.By BobK, Keatsmeister, Pimpcron, JenBug & Steven Tyler Rasmussen, via the Fandexes FB Group ( ) Physical damage stats are Strength, Dexterity which grant bonus physical damage. The four stats can be classified into two. They are displayed as Letter Value that represents a range of scaling. Each weapon scales with at least one and/or more stats which will usually only grant one stat that heavily focus on scaling among them. Parameter Bonus/scaling values refers to the bonus obtained from putting level up points into Strength, Dexterity, Intelligence and Faith.
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