![]() ![]() I mean, this is exactly what Codemasters did with F1 2018/F1 2019. My guess is that QLOC and NetherRealm are testing the waters with this DX12 API for their next fighting game. After all, this new build is for players that had performance issues. Naturally, if the game works with constant 60fps on your machine, there is no reason to switch to DX12. The PC version of Mortal Kombat X was a fatality when it launched earlier this year, with both Warner Bros and developer NetherRealm taking a step back from the PC version of the game, but still. On the other hand, we never really experienced these stuttering issues on our test machines. It received an XL version later that included all of the post-launch DLC in a single bundle. Mortal Kombat X was originally released back in 2016 for the PS4. ![]() Going into more details, this patch is intended to provide an improvement to the performance issues that began after the last patch.Īccording to early reports, this DX12 build fixes some annoying stuttering issues that PC gamers have been experiencing. Mortal Kombat X and Mortal Kombat XL received a minor update today that is apparently related to some interface changes as per the patch notes. As such, PC gamers can expect a better – overall – performance via this new API. Furthermore, this patch adds beta support for the DirectX 12 API. QLOC and NetherRealm Studios have released a new performance hotfix patch for Mortal Kombat 11. ![]()
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December 2022
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